
That means my scout is always 3 levels of Jedi ahead, so always has 3 more force powers. Though another impact you need to run Scoundrel to level 7 to benefit significantly, but Scout 4 works great. If it worked consistently I might have stuck with the Scoundrel.

There really should be an indicator when you have a jump set up correctly (cursor changes color or something). Jump triggering may not be random, but it is so fussy, it feels that way. Though when they were dead, the jump did work.

I really wanted to Jump Sneak the Mandalorian, but nope, switched to his goons, nope it just walked over attacked. Same when I encountered a Mandalorian around a ship with some goons. Other times it did, but it was 50:50 and there was no way of telling when it would. No jump just started moving towards them, disengage, and try again. I then walked until they were in range and clicked. But I was testing in a open field where I could see the animals long before I could click them or target them. I played both characters (Scout/Scoundrel) to Dantooine and the Jedi Trial and fight with Juhani and a lot of animals roaming the fields. When I just stand toe-to-toe and have very low defense and find it was a non issue. Not sure why you need high Defense, when your tactic is to rely on sneak jumps and run away if you don't kill it on the first jump. It requires a minimum distance and a free line of sight, which can be tricky. It might be time to drop the dex focus and pick up stun immunity.

Perhaps I'm already at the sweet spot, where mobs don't hit me. Maxing def out might be unnecessary though.

Once you don't need anything any longer it may become irrelevant but all the more I'm well adviced to focus on the present problems. Zadok_Allen: Let's just say I currently need a high def.
